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Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship.
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The player must guide the spacecraft over eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet. FTL: Faster Than Light is a space-based top-down real-time strategy roguelike game created by indie developer Subset Games, which was released for Microsoft Windows, macOS and Linux in September 2012.
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